Raids
Attack on Titan Revolution raids and Waves: Attack and Aberrant Raid routes, boss mechanics, shard farming, wave 50 pushes and the Update 5 Freedom difficulty.
Introduction
The endgame in Attack on Titan Revolution splits into two routes. Raids are structured fights against named titans that pay out serums and gear, while Waves is an endless mode that pays shards the deeper the group goes. Both expect a finished build: family, perks, artifact and a weapon plan. This page explains which raid to run first, what each one checks, how Waves scaling works, where the Update 5 Freedom difficulty fits, and why shard income rather than wave count is the number that actually matters when you plan a session. Pick the route that matches your build rather than the one with the biggest reward table, because a failed run pays nothing.
Raids and Waves Comparison
| Route | Structure | Main Reward | Entry Bar |
|---|---|---|---|
| Attack Raid | Standard boss encounter | Serums and gear | Mid game, soloable later |
| Aberrant Raid | Harder variant | Damage-check rewards | Finished build |
| Armored Titan Raid | Named boss route | Armored Serum chase | Group recommended |
| Waves | Endless scaling mode | Shards | Any build, depth scales |
| Freedom Difficulty | Update 5 | New highest tier rewards | Endgame only |
Raid and Wave Routes
Attack Raid
The standard raid entry point and the encounter the community uses to judge whether a build is ready, runnable solo once your damage and sustain come online. Clear it repeatedly before you judge whether your build is ready for anything harder.
Aberrant Raid
A harder raid variant that community players use as the mid-game damage check, punishing builds that clear normal content but lack burst or survivability. If it deletes you, the problem is usually burst or sustain rather than level.
Waves
An endless scaling mode where enemies get stronger each wave and rewards accumulate in shards, making depth and consistency the real measures of progress. Depth and consistency matter more than one lucky deep run.
Freedom Difficulty
The new highest difficulty added with Update 5 and tested by the community against the Beast Titan, aimed at accounts with every upgrade layer finished. Expect it to demand one more upgrade layer than the previous top difficulty.
Armored Titan Raid
A named boss route that the community associates with the Armored Serum chase, run in groups because the reward is rare and the fight is unforgiving.
Core Mechanics
Raids are instanced encounters with a fixed boss and a reward table. Attack Raid is the standard entry point and becomes soloable once a build comes online, while Aberrant Raid is used by the community as a mid-game damage check. Waves is different: enemies scale as the wave number rises, rewards accumulate in shards, and the run ends when the group collapses, so the goal is depth rather than a single kill. Freedom difficulty, added with Update 5, is the new highest tier and is tested in community videos against the Beast Titan. Every route assumes you can sustain gas, blades and a shift window.
Advantages
Raids give the clearest feedback loop in the game. A failed run tells you exactly which part of your build is short: damage, survivability or sustain. Because the reward table is fixed, you can target the serum or gear you actually need instead of farming blind. Waves adds a scalable practice ground where a better build simply goes deeper, which makes it a good way to measure an upgrade without changing content. And the Update 5 Freedom tier gives endgame players a fresh benchmark rather than leaving the ceiling at the previous difficulty. That feedback is worth more than a tier list, since it tells you which upgrade to buy next instead of guessing.
Challenges
The barrier to entry is real. Raids expect a build that can survive a boss rotation, and a mid-game account that clears missions comfortably can still be deleted in a raid. Solo clears require much more investment than group clears, so players without a team face a longer grind. Wave depth is also a poor progress metric on its own, because shard income depends on clear speed and consistency rather than one lucky push. Exact reward rates and boss behaviour are community-documented, not officially published, so treat any specific drop figure as an estimate. A group that communicates its shift windows will clear far more consistently than a group of stronger solo players.
Frequently Asked Questions
Which raid should I run first in Attack on Titan Revolution?+
How do I get more shards?+
What is Freedom difficulty?+
Quick Tips
Fix sustain before you chase damage. Most failed raids are not lost to low damage but to an empty gas tank or a broken blade in the second phase. Carry a reserve, disengage to refill and treat the fight as a rotation rather than a race, and your clear rate will improve before your numbers do.
Use Waves as a measuring stick, not a farm. Run the same build for several attempts and note the wave where it consistently collapses; that number is a reliable signal that an upgrade worked. One lucky deep run tells you almost nothing, because enemy scaling and group composition change the result.
Check the patch date on any raid guide. Update 5 changed difficulties, added the Beast Titan and introduced Freedom, so a route recorded before November 1, 2026 may describe a boss that no longer behaves the same way. Prefer guides that state when they were verified. A route recorded before the patch may describe a boss that now behaves differently.
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