Raids

Raids

Attack on Titan Revolution raids and Waves: Attack and Aberrant Raid routes, boss mechanics, shard farming, wave 50 pushes and the Update 5 Freedom difficulty.

4
Tracked Raids
Waves
Endless Mode

Introduction

The endgame in Attack on Titan Revolution splits into two routes. Raids are structured fights against named titans that pay out serums and gear, while Waves is an endless mode that pays shards the deeper the group goes. Both expect a finished build: family, perks, artifact and a weapon plan. This page explains which raid to run first, what each one checks, how Waves scaling works, where the Update 5 Freedom difficulty fits, and why shard income rather than wave count is the number that actually matters when you plan a session. Pick the route that matches your build rather than the one with the biggest reward table, because a failed run pays nothing.

Raids and Waves Comparison

RouteStructureMain RewardEntry Bar
Attack RaidStandard boss encounterSerums and gearMid game, soloable later
Aberrant RaidHarder variantDamage-check rewardsFinished build
Armored Titan RaidNamed boss routeArmored Serum chaseGroup recommended
WavesEndless scaling modeShardsAny build, depth scales
Freedom DifficultyUpdate 5New highest tier rewardsEndgame only

Raid and Wave Routes

A

Attack Raid

The standard raid entry point and the encounter the community uses to judge whether a build is ready, runnable solo once your damage and sustain come online. Clear it repeatedly before you judge whether your build is ready for anything harder.

StructureStandard boss
RewardsSerums and gear
Best ForFirst raid clears
Why It MattersIt is the cleanest test of whether your build is actually finished and it is the cheapest way to find out what is missing.
A

Aberrant Raid

A harder raid variant that community players use as the mid-game damage check, punishing builds that clear normal content but lack burst or survivability. If it deletes you, the problem is usually burst or sustain rather than level.

StructureHarder variant
RewardsDamage-check loot
Best ForBuild validation
Why It MattersIt exposes damage gaps that normal missions hide completely and it forces you to fix the weak layer rather than grind more levels.
S

Waves

An endless scaling mode where enemies get stronger each wave and rewards accumulate in shards, making depth and consistency the real measures of progress. Depth and consistency matter more than one lucky deep run.

StructureEndless scaling
RewardsShards
Best ForShard farming
Why It MattersIt is the main repeatable shard source for endgame upgrades and it rewards consistency over a single lucky push.
S

Freedom Difficulty

Update 5

The new highest difficulty added with Update 5 and tested by the community against the Beast Titan, aimed at accounts with every upgrade layer finished. Expect it to demand one more upgrade layer than the previous top difficulty.

StructureHighest tier
RewardsEndgame loot
Best ForFinished builds
Why It MattersIt sets the current ceiling for build planning after Update 5 and it is the benchmark every new build is measured against.
A

Armored Titan Raid

A named boss route that the community associates with the Armored Serum chase, run in groups because the reward is rare and the fight is unforgiving.

StructureNamed boss
RewardsSerum chase
Best ForGroup farming
PayoffIt is the route most players connect to the Armored Titan unlock and it is the clearest example of a reward that justifies a group schedule.

Core Mechanics

Raids are instanced encounters with a fixed boss and a reward table. Attack Raid is the standard entry point and becomes soloable once a build comes online, while Aberrant Raid is used by the community as a mid-game damage check. Waves is different: enemies scale as the wave number rises, rewards accumulate in shards, and the run ends when the group collapses, so the goal is depth rather than a single kill. Freedom difficulty, added with Update 5, is the new highest tier and is tested in community videos against the Beast Titan. Every route assumes you can sustain gas, blades and a shift window.

Advantages

Raids give the clearest feedback loop in the game. A failed run tells you exactly which part of your build is short: damage, survivability or sustain. Because the reward table is fixed, you can target the serum or gear you actually need instead of farming blind. Waves adds a scalable practice ground where a better build simply goes deeper, which makes it a good way to measure an upgrade without changing content. And the Update 5 Freedom tier gives endgame players a fresh benchmark rather than leaving the ceiling at the previous difficulty. That feedback is worth more than a tier list, since it tells you which upgrade to buy next instead of guessing.

Challenges

The barrier to entry is real. Raids expect a build that can survive a boss rotation, and a mid-game account that clears missions comfortably can still be deleted in a raid. Solo clears require much more investment than group clears, so players without a team face a longer grind. Wave depth is also a poor progress metric on its own, because shard income depends on clear speed and consistency rather than one lucky push. Exact reward rates and boss behaviour are community-documented, not officially published, so treat any specific drop figure as an estimate. A group that communicates its shift windows will clear far more consistently than a group of stronger solo players.

Frequently Asked Questions

Which raid should I run first in Attack on Titan Revolution?+
Start with the Attack Raid. It is the standard entry point and the encounter the community uses to decide whether a build is ready for harder content. Clear it a few times, note where you lose health or gas, and fix that layer before moving to Aberrant Raid. Jumping straight into a harder raid usually results in failed runs and wasted consumables rather than faster progress.
How do I get more shards?+
Shards come from Waves, and the rate depends on how deep and how consistently you can push. A fast, stable run that reaches a moderate wave repeatedly usually beats one lucky deep run followed by several failures. Fix your sustain first, because a build that runs out of gas or blades cannot convert depth into rewards. Exact shard values are community-reported rather than officially published.
What is Freedom difficulty?+
Freedom is the new highest difficulty added with Update 5 on November 1, 2026. Community videos test it against the Beast Titan and describe it as the endgame benchmark for a finished shifter build. Because it arrived with the same patch as Divine perks and Vessels, a build that was top-tier before Update 5 may need one more upgrade layer before it clears Freedom comfortably.

Quick Tips

💡

Fix sustain before you chase damage. Most failed raids are not lost to low damage but to an empty gas tank or a broken blade in the second phase. Carry a reserve, disengage to refill and treat the fight as a rotation rather than a race, and your clear rate will improve before your numbers do.

💡

Use Waves as a measuring stick, not a farm. Run the same build for several attempts and note the wave where it consistently collapses; that number is a reliable signal that an upgrade worked. One lucky deep run tells you almost nothing, because enemy scaling and group composition change the result.

💡

Check the patch date on any raid guide. Update 5 changed difficulties, added the Beast Titan and introduced Freedom, so a route recorded before November 1, 2026 may describe a boss that no longer behaves the same way. Prefer guides that state when they were verified. A route recorded before the patch may describe a boss that now behaves differently.

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